ROCKLEY
Element: Earth/Fire (Multi-Element)
SKILL SET
SKILL SET EXPLANATION
TRAIT
Valkyrie Pulse (Okay In Air): Rockley channels the elemental energy of Iron Unicorn into his palm and releases a sky blue orb fused with various elements inside of it. Rockley can use this attack while in the air as well. Lastly Valkyrie Pulse can be stored (Only One) to be fired later or canceled out one of Rockley's many special attacks
UNIQUE ATTACKS
Skull Cracker: A slow start up attack. Rockley with Iron Unicorn in his hand has the weapon slung behind his back. Rockley then pulls his hand holding Iron Unicorn forwards and strikes the opponent. This attack cannot be blocked by a crouching opponent only if the opponent is standing
Dirty Trick (Outside Of Electric Element): Rockley does a fast strike with Iron Unicorn to the feet/toes of his opponent. This attack is fast and safe but does not allow for any combo setups. It also does low damage to balance out the attack's speed. Dirty Trick can only be blocked if the opponent is crouching but never standing
Dirty Trick (Electric Element Active): Slightly slower but more powerful than regular Dirty Trick. Rockley strikes the foot/toes of his opponent with an electrically charged Iron Unicorn. On hit the attack shocks the opponent causing them a momentarily stun that allows Rockley to follow up with any of his standing special attacks. Like the regular version, Dirty Trick E.E.A. can only be blocked if the opponent is crouching not standing
SPECIALS
Universal Moves: Moves that Rockley has access to regardless of what element is in usage
1. Element Switch: Rockley raises Iron Unicorn towards the air and allows him to change into one of his elements which are FIRE, ELECTRICITY, WIND, & WATER
2. Shaky Grounds: Rockley slams Iron Unicorn onto the ground and instantly knocks down and damages any standing opponent even if they are in the process of their own attack. Shaky Grounds does not lead to combos but gives Rockley advantage to move in on his target or retreat. Shaky Grounds can be blocked by a crouching opponent or avoided altogether by an airborne opponent
3. Soul Recovery: Rockley grips Iron Unicorn with both of his hands and holds it in front of him. Immediately a green colored aura surrounds both himself and his weapon. Allowing him to slowly regenerate HP (Health Points). Rockley can cancel out of Soul Recovery just as quickly as he enters it but should not be used if his opponent is in strike range. Since Rockley cannot cancel out of Soul Recovery into another any of his special attacks
FIRE ELEMENT
1. Fire Force: Rockley ignites the tip of Iron Unicorn and charges towards his opponent. A fast and medium distance attack but unsafe on block
2. Flame Bird: Rockley ignites the tip of Iron Unicorn and performs a diagonal jumping attack. This attack works as both a grounded attack and anti air move. Also useful for combos but unsafe on block or whiff
ELECTRIC ELEMENT
1. Shock Tear: Rockley raises Iron Unicorn above his head as he summons an electric raindrop from the air towards the ground. If the opponent is struck by the attack they become momentarily stunned allowing Rockley an almost guaranteed follow up depending on what move he uses
2. Shock Force: Rockley channels the electrical energy from Iron Unicorn into his fist and foams an orb of electrical energy in his hand. A multi hitting close ranged attack that's safe on block
3. Shock Spike: Rockley swings Iron Unicorn upwards and creates a geyser of electricity from the ground. Very effective for combos and keeping the enemy at bay
WATER ELEMENT
1. Shower Strike: Rockley grips Iron Unicorn like a baseball bat before swinging his weapon. Hitting a close ranged opponent with a watery strike. Shower Strike can also reflect incoming single hit projectiles. While fast the attack is unsafe on block
2. Puddle Trap: Rockley points Iron Unicorn towards the ground and summons a puddle of water. If the opponent lands on the puddle regardless if they are blocking or not. The puddle transforms into a powerful upstream of water. The puddles last for a few seconds before going away if not triggered by the opponent. Another thing that's possible with this technique. Rockley while in Water Element can create a Puddle Trap then use Element Select to change into his next element for possible setups
WIND ELEMENT
1. Wind Force: Similar to Fire Force, Rockley creates wind energy at the tip of Iron Unicorn before charging towards his opponent. The attack is fast and multi hitting but negative on block
2. Wind Force Aerial (In Air): Rockley performs an airborne version of Wind Force. Rockley can also cancel out of Wind Force mid attack and use Valkyrie Pulse if he has it stored
3. Tempest Rush: Rockley holds Iron Unicorn upwards in a diagonal position and forms a drill shaped energy of wind around his weapon. The attack is multi-hitting and very fast, but it ONLY works against an airborne opponent. It will not hit and opponent that's standing or crouching regardless of how close they are to Rockley
4. Dash: Rockley is able to dash while using the WIND ELEMENT. Allowing him to move much faster than normal. Dash can also be used to cancel into Wind Force, Shaky Grounds, or a stored Valkyrie Pulse
DIVINE RUINATION
Strike Out: Rockley raises Iron Unicorn above his head and channels various elemental powers within. Rockley then swings downwards with his weapon and unleashes a multi-colored energy slash that strikes the opponent and stuns them. Rockley then strikes the ground using his weapon, forcing a ball of dirt and rocks to pop from out of the ground. Rockley swiftly swings Iron Unicorn at the earthen ball like a baseball bat as the projectile hurls towards the opponent and strikes them mercilessly
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