ALBERTH
Element: Nature/Tyrant
SKILL SET
Skill Set Explanation
TRAIT
Mud Clamp: Alberth creates a puddle of mud on the battle (Can place it either near or far) and if the opponent lands on it. The opponent becomes trapped for a few seconds. Allowing Alberth risk free damage. However once the opponent is either hit or a few seconds have passed. The mud will dissipate from around the opponent's lower body, allowing them to move once again. Also Mud Clamp does ZERO damage to the opponent by itself
NOTE: While the opponent is trapped in a Mud Clamp. If Alberth attempts to make another one while the opponent is already trapped. The new Mud Clamp will cause the one that has trapped the opponent to disappear
UNIQUE ATTACKS
1. Sledge Hammer: A slow start up attack but safe on block. Alberth raises both hands behind his head before swinging them forward like a hammer to strike his opponent. Also this attack cannot be blocked by a crouching opponent since it also acts as an overhead
2. Tree Fall (During Jump): While airborne regardless of the height. Pressing DOWN DOWN + PUNCH allows Alberth to perform an elbow drop attack. This attack can also hit an opponent that's already down on the ground [Known as an OTG in Fighting Games]
SPECIAL ATTACKS
1. Core Shot: Alberth shoots out a green crater projectile surrounded by yellow energy from his palm towards his opponent
2. Tyrant Core (Charge Up Core Shot): Instead of shooting out a regular Core Shot. Alberth charges up his green colored crater projectile for a few seconds as the yellow energy around it intensifies. Alberth then unleashes a powerful blast from his palm towards his opponent
3. Pillar Strike: Alberth punches the ground and creates a pillar of dirt and rocks to spring from the ground and strike his opponent. This attack is effective against airborne and grounded opponents who are within range
4. Pulverize: Alberth leaps from the ground holding his right hand out. Alberth then positions his right arm towards his opponent and delivers a powerful punch that knocks them down. This is a fast but short ranged attack. Pulverize is good for bypassing projectiles but if the attack is blocked by the opponent. Alberth will be at his opponent's mercy since the attack is unsafe on block
5. Wicked Light: Alberth summons an energy pillar of light on the battlefield (Can place it near or far). If the opponent ends up in or too close to the light pillar. The opponent's HP will start to slowly decrease until the move away from the light or until it fades away
DIVINE RUINATION
Doomsday: Tapping into his darker innate magic, Alberth creates a twister made of dirt and rocks. If the opponent is struck by the initial attack. The opponent is then spun into the air for a brief moment before the twister disappears and they begin falling towards the ground. Alberth then uses his magic to create a sphere formed by rocks, minerals, and dirt but leaves a hole big enough for the opponent to fall inside. Once the opponent is inside of Alberth's earthen sphere. Alberth traps the opponent within it and starts to heat up the sphere. The sphere transforms into a fiery globe with the opponent burning inside of it. Alberth then ends the attack by making the sphere explode with the opponent still trapped inside of it








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